Kor-Sha Laboratory (105-110) - Only really worked 2 camps in this zone. Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. Make sure you break the room and kill the first wave of mobs slowly. The only issue there is you need to be capable of farming Remnants of Tranquility from TBM missions and HAs. Balanced: This stance is exactly how it sounds. There are some high level mobs there for the Berserker epic 2.0. To upgrade your mercenary you have to complete SoD progression lines. Also keep in mind almost everything here summons. Those are raid mobs and will have mechanics you won't be able to deal with even if you could fight them. I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. I do solo leveling all the time for the challenge of it. Also stay away from the center bottom left of the zone. If you are an Everquest Free to Play player then you will be unable to select a Journeyman Mercenary. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. So I will continue making changes as I see what works best and for who. It's some kinda Gnomish backpack thing. © Copyright 2008-2022 Almar's Guides. You get access to mercenaries, which are hireable AI controlled party members. There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). All rights reserved. Where it says "Type" select Journeyman (Paying players only) and then select Tier I of which ever you want Healer or Tank. Also his armor and weapons will get better as he levels up. These levels will come steadily and you will very likely never be overwhelmed. Q: So wait a mercenary is allowed into an LDoN? Mobs run on live side so ignore it. Resplendent Temple is awful in my opinion, with it being nearly impossible to pull singles, and Pillars of Alra is hard to get to (you have to run through a lot of angry Alarins who can see invis in Resplendent Temple) and easy to get yourself killed in, for much the same reason. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). Chapterhouse of the Fallen (96-100)(PoK>Freeport>Commonlands or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chapterhouse) - I love this zone as a paladin. Great post. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. BACK TO ACTUAL ZONES THAT CHANGE!! Level 5 Unlocked AA: Origin. Stance: You're allowed to set the stance that you want your mercenary to be. Black Reaver included. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. A guide specifically for Clerics and Paladins is my next endeavor. There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. The key to AFK grinding is to not die rather than maximize exp per hour. There are some guides if you wanted to bot it but in general this community does not promote AFK anything. There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. Inside Dead Hills, look for a gnome named Gribble Grobblenobber. Just start at the entrance and work your way down. NOTE: IF THE FABLED CREATURES ARE UP, DO NOT ATTACK THE BLACK REAVER. Any of the weapon and armor loot from nameds will sell for 300-400 plat. The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. There a couple of hallway corners that are mostly safe as well, but you have to kill to them and that can be dangerous. These things are amazing exp up to 62, at which point you need to go to the back and drop down into the froglok slave tunnels. Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. Should be an easy time though. DO NOT USE FOLLOW HERE. I realize that I didn't add directions, just general sense of direction. In both places, just clear the zone. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. These are also really nice for Rangers to headshot since they are rootable and don't summon. and barrel your way to the second city. everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. If you hit "M" you can see your map. You can box here, but the zone isn't very conducive to it. You never have to upgrade your Mercenary, he will level with you. You are using an out of date browser. If you have a group, a great place to go is over to the bottom left of the top section of the zone. You can come here a little earlier if you want, but ensure you have some form of crowd control handy. Stay close to the friendly dragorn and watch out for nameds until 85. At 14 you can head out to Blightfire Moors or head to the northernmost part of the zone and kill Nokk skeletons and zombies until 17-18. The money here is ridiculous. The run to it is also very short. Also, the first AA you should grind on your player toons are to max Combat Stability and then max Combat Agility. Kill these guys, turning in the quests as you finish them and then getting them again, until 75. ALTERNATIVES (48-62): 46-58 Old Sebilis (From City of Mist>Emerald Jungle>Trakkanon's Teeth>Old Sebilis) - How much range you get out of this zone is dependent on if it's a hot zone or not IMO. It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. Passive: Your merc will not attack or heal anything. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? There are 2 nameds plus a named treant you can easily access if no one else is killing them. There is a fortress full of soldier type Alerans. To help you on your leveling journey, this EverQuest Leveling Guide has been updated for all updates and patches as of 2022. Honestly feel like it's impossible to beat the exp you can get here from 30-35. Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep. Ah yes I always forget about this. Spend 48-52 in the area around where you zone in and the northern areas of the zone. ALTERNATIVE: I really think City of Mist is the single best spot for this level range. Reactive: Your merc will react better depending on the situation. Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. Pathings. https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. Ignore the giant black golem and Nortlav and head up the stone tunnel killing gargoyles and golems until you get to the castle full of gargoyles and ghosts. Once you are 75, start murdering Giants. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. The west is a mess and quickly drops away forcing you to gate out one way or another. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. It's a hotzone some of the time which is awesome and the rest of the time it has a crazy high dungeon experience bonus (maybe. South of the citadel are the drachnid tunnels. Aggressive: If you or any group member is attacked, your merc will attack. They will be indifferent to you to start. With a group of three actual players though, you can steamroll this place for GOBS of experience. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. If you aren't saving for something in particular, consider taking these. 1 of 2 Go to page. Keep clearing until you reach the bridges over water in the northern most area. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. The east wall outside the citadel area offers constant spawns of cockatrice and a few yeti, as well as access to the two named cockatrice. As an alternative around 73, you can kill the pixies around the guild hall port in. Giving out the daily HA tasks? When you rez your mercenary you will immediately be charged the Upkeep cost on him. Below the bridge is a giant ice lake covered in spiders and slimes. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. Everything is all sparkly and golden. This place is almost nothing but undead. I normally just wander here, murdering the Cthulian nightmares that abound. i.e. The South Camp is the starting point. This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. Make sure that the Tank Merc has been assigned the role of Main Tank. Select the first HA he gives you, Into the Hills. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. This repop time is significantly faster than Doomfire, the Burning Lands (Plane of Fire) which is 36 minutes. Owning any current expansion will also unlock these features. Read More! You can manage your merc's appearance clothing via your persona window. Own the Kunark Ascending expansion, which also allows the mercenaries to be trained and equipped with stat gear. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. There are plenty of other sets from House of Thule and Veil of Alaris that can be had relatively cheaply, so do your research and check them out. Also the mercenary will cost the same amount he would to the level that you shrouded to. Fortress itself is a very popular zone for Damage Shield leveling due to the density and fast respawn times, so there is a pretty good chance that a high level player will be here doing that for box toons or guildies. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. 28-35 Kaesora(PoK>Field of Bones>Kaesora) - I think this is a pretty great zone to get a few levels in. Third, get yourself maps immediately. everquest afk mercenary leveling guide. Fully AFK means you can walk away and not worry about your characters, partially means that you may have to be present in case something The left center side of the zone has a lot of undead frogloks (who hit very very hard), zombies, and specters to kill. Pretty much all the critters assist each other though. Everything is gnomes, constructs, slimes, minotaurs, and elementals. Moloing is effective in the early levels due to overpowered Tank Mercs, but starting in the 60s leveling takes longer and the Tank Merc becomes less overpowered versus the content. RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. High enough that 2 rangers headshotting with an SK tanking and wizard also spamming nukes with shaman support couldn't exhaust all the mobs before they repopped. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. The number of mobs for straight grinding is also really impressive. Next Last. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. Not game breaking to say the least. You get to experience every bit of content across 110 levels, hundreds of zones, and 24 expansions. Posted on February 24, 2013 by Almost Gaming. They are however allowed into LDoN's. The north camp is the three rooms near Muramite Proving Grounds. While you're on that sidebar, read the Returning/New Player FAQ. They are undead and you will reap them with Slay Undead/Ward Undead line spells. The exp here is good. Use mostly water pet in Classic era. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. End of Underfoot (Volska's/Convorteum)(88-92) - You can level here if you feel like pulling your toenails out, but I don't recommend it. Although inadvertently getting trained is a risk youre going to take if youre afk; regardless of what xp zone youre in. The easiest armor sets to get will probably be the sets from Hardcore Heritage. Killing mass numbers of light blue mobs is particularly easy with this merc setup and a player toon. SOME DISCLAIMERS: First I want to point out that Almar's Guides are pretty good and he lays out a pretty fantastic path to getting to max level and getting geared along with plenty of other advice. After that you need to go back to the bottom right side of the map and start killing nobles and highborn. You can very very quickly get yourself a full set of 87-92 gear, including the Formal armor set. The final two zones drop Glowing Reis, which gives you good armor from 85-90. Enter your email address to follow this blog and receive notifications of new posts by email. They complete heal and can do it 7 or 8 times in a row. This zone is also a hot zone some times so it can go even faster than it already is. J5 mercs are far better, can take harder hits, heal bigger, and hit harder. Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. In other words that means all those levels that you can't find groups, you can use him for. topic on the EQ forums. The gear drops here look incredible too. I didn't realize how good this zone was until I was recently leveling and grouped with a guy who dragged me out here. If not, stay outside. Direwind Cliffs is nothing but killing drops throughout most of it. EverQuest Leveling Zones - 1-15 Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. There is a big black stone in the bottom right corner of the zone. Kill dragons and drakkin on the north path until 81-82, then shift to the east path. It's very very easy to do, easily completed solo by all classes. However, this guide is designed to overcome the boring grind (your definition, the reader) that every player eventually faces. They are a must going forward. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. A: Yes they do! You will be doing these three HAs on a loop for a while. The water and earth giants are the easiest giants, and the fire giants aren't too bad. Sad really. He will assist the main assist of the group, or you if its just you and him. You'll make the amount it takes to pay them and more from those 5 mobs. This makes this one of the best places to grind for paladins trying to wrap up leveling or grind AAs. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. You can stay here until you reach level 77. NB Loot is rubbish but you don't have to buy any armor until 65. There is a big open courtyard almost as soon as you zone in. You should easily average about 25% of an AA for each of the light blue mobs while at the South or North Camp. This guide is a solution to that problem. BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. A: Your merc will start costing you 2g every 15 minutes at level 14. Balanced: This stance is exactly how it sounds. The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. Special mercenaries are unlocked via other means, usually involving an expenditure of real money. Feel free to tell me how terrible my suggestions are, as long as you leave a different/better idea. Kill them all. I look at AFK Mercing as if the . The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. That is a great point. He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. This ability, when activated, transports you back to your starting city. A player could easily gain the same amount of XP they got from 2 or 3 hours of AFK'ing pet/merc XP exploting if they spent 10 good minutes at the keyboard. A NOTE ON GEAR: Up til now, the Defiant sets of gear have been pretty spectacular. Don't bother with one of the far flung camps. Made a handful of edits as of 1/13/2017. Otherwise, the area around his spawn point has the highest level mobs in the zone and yields great exp even up to 60 if you're patient. Never a good idea to go fully afk. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. For that space in between, look up how to acquire Tier 1 group armor from House of Thule. Your tank merc can solo any reds from levels 1-60. Coming from The Mines, start killing gnolls until 12. IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area. The shades there are the highest level normal mobs in the zone. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. There are some sporali that are best left alone since this isn't a hotzone anymore and some birds/birdmen in the northwest corner, but otherwise it's undead elves and humans. Lots of nameds spawn here, so be careful if you don't have a good group or a good box team. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". Depending on how fast you're going this place is wonderful to 38, but tapers off to just decent after that IMO. To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. Still do! Go left from the giant hole in the ground after zone in until you get to a pond. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Playing live has a few benefits. Up to about level 35 a red con gave me 10%-25% XP. You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. Lots of undead for your friendly neighborhood paladins as well. At 20, open your map and begin trekking out toward the Stone Hive zone line. From the time your mercenary dies to the time you can Rez him is 5 minutes, just like when you'd suspend him. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 You should be able to clear through here without too much hastle. He will very likely murder you if you do. The south camp is the three rooms near the Nobles Causeway zone line. This format works best for me and it's much easier to update than what I used to do. EverQuest Cheats & Guides. How this guide works: Player Level refers to the "sweet spot" level range for the player to both gain good experience while still being able to be effective (landing spells/melee) This doesn't mean you must be between this level range.
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