This scripted localization will check eq_type variable and depending on its value it will return the key token for the equipment. Used in the province scope.limit_to_naval_base = Affect naval base provinces. region = Strategic region where to damage units. If the start date is after this amount, they cannot be used, even if recruited. Can be used in country, state or character scopes. Changes the specified province's name to the specified name. Interactive corporate website. ignore_death_chance = Whether to ignore the death chance on capture (no by default). This serves as an effect block with an additional limit = { } argument, which is a trigger block where each trigger must be met for the scope being checked. Grants the specified technology to the current scope. Use set_character_flag instead. This must be a localisation key, a directly-defined description will not appear in-game. desc = The new description. Sets the current country as the faction leader. This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ , or tilde (~) (key varies based on keyboard layout). Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. Using a non-default text editor can also allow using the 'Search in files' function (Such as in Notepad++, Sublime Text, or Visual Studio Code) in order to search through every single localisation file at the same time to find a specified value. The add will occur before the removal of the old idea. Optional.combat_defense = The bonus to grant. Note that certain effects may take a value from a variable, i.e. Changes the currently playing soundtrack. message = The reason for peace showing up in the pop-up. subject = ""Logged entry. Cant dismantle faction if there are non-puppet nations in it. Scripted effects can be accessed in console by typing e scripted_effect_name to run them. The effects here must be used within a state scope. Optional, defaults to owner of operative.set_from = Sets the scope of FROM in scripted localization. For a better experience, please enable JavaScript in your browser before proceeding. ratio = <0-1>How much decryption ratio to add. If it is 0, it will return "infantry_equipment". limit = { }The triggers that must be fulfilled by the province's current controller to be transferred to the new controller. Faction leader of the faction the country is a part of. Clears the cap on the template, allowing it to have an unlimited amount of divisions. Toggles occupation painting. org_damage = The percentage of damage done to units to organisation in particular. portrait_tag_override = If selecting a random portrait, create one that is from the specified country rather than the current country. Cheesing the game, console commands, or literally anything else. planning_skill = The planning skill of the leader. Start game, load savegame and save as new file, exit game. Where triggers do not need to be repeatedly checked. Using days = / or hours may still be bugged and will not fire the event. character = The character to transfer. Sets an AI strategy for the current scope. NOTE: Some of these scopes may have no countries/states that match the criteria. Defaults to false. (with the exception of convoy: 'ae 1000 convoy_1') To add ships, consider using instantconstruction(ic) (ic also effects AI). Sets the column on which the trait is located. elections_allowed = Whether elections are allowed. If the trait is manually assigned only, these can be omitted. Used in the province scope.level = Affect only provinces with buildings level below, at or above the specified level. In regards to army leaders, a small portrait is also mandatory to exist as officer corps allow assigning officers as ministers. General Information. cost_factor = Modifies the production cost. Adds a flat bonus to the specified skill. When used as a target rather than a scope, the var: can be omitted in most cases. Let's make previous effect accept equipment type and equipment level as variables stored in "eq_type" and "eq_level". Affects AI. logistics_skill = The logistics skill of the leader. Now use 'add_latest_equipment 1000 Matilda LP Mk. enemy = The country attacking the ally.hostility_reason = Localization for the reason for joining. popularity = / The amount of popularity to change. Research all will instant research all technologies, Research a technology when clicking on technology tree icon, Will Allow you to research an item without its prerequisite or two mutually exclusive items, puppet [] [], Turns the target country into a puppet of the puppeteer, puppet GER CZE (Czechoslovakia becomes a puppet of German Reich). All trademarks are property of their respective owners in the US and other countries. OR: = Rule's new value. Retires the current character (removing them). Optional. No by default. Two variants exist: nested and unnested. The same does not apply to research_bonus = { } and rule = { }, however. Simplest possible definitions of portraits are defined using spriteType definitions within a larger spriteTypes = { } block as such: The name of the spriteType has limitations: it must begin with GFX_ and be made up of one word total with no whitespaces. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Triggers that must be met in order for assigning the trait to be possible. Optional.Equipment scopetype = The name of the equipment to produce.creator = The country which is producing the equipment. IV'. limit_to_border = yes Toggles the locked status on a division template for the current scope, which prevents editing or deletion. Equivalent to pressing on the error dog if enabling debug mode in launch options. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". Optional, defaults to being the same as size. An effect block executed for the breakaway country. end_wars = Whether the target country will peace out in all of its non-civil wars it's participating in. type = The equipment type the variant is of. Defaults to false. take_state_focus). Here is the list of all HOI4 console commands and cheat codes for the game on Windows, Linux, and Mac. Interactive corporate website. Displays the specified idea in the tooltip for the current effect scope. Please note that many of these commands come in and out with each DLC making some of them not work. Removes the balance of power in entirety. cost_reduction = Percentage of cost reduced. HOI4 Set_ruling_party Command General Information This command sets the specified ideology group as the ruling party. I'm trying to learn how to code for hoi4 mods and I tried making a 2020 election event. Starts resistance in the specified state. Reddit and its partners use cookies and similar technologies to provide you with a better experience. An example with an advisor portrait, a country leader, and a corps commander portrait is the following: The portraits themselves are defined in any /Hearts of Iron IV/interface/*.gfx file. Deprecated. If an intel argument is left out, 0 is assumed. Kills the country leader of the designated ideology for the current scope. Do code about civil war make a new country. Used after. Steals a random tech bonus from the specified country. Similar to swap_ideas. (Can declare war without justification), This is likely the most effective way of wanting to start a war. Optional. Optional, defaults to being the same as default. Allows to create automatically an intelligence agency, Allows to unlock automatically an intelligence agency uprgrade, Upgrades can be found in common/intelligence_agency_upgrades, Adds decryption towards the target country. trait = The trait to remove. Changes the number of shared building slots for the current state. Used in the province scope.limit_to_border = Affect border provinces. In addition, specific skills also can be set, with attack_skill = 3 and defense_skill = 2 being shared across all unit leaders, planning_skill = 5 and logistics_skill = 6 being only for army leaders, and coordination_skill = 3 and maneuvering_skill = 5 being only for navy leaders. Optional, defaults to random states based off size. Modifies the resource output of the specified building for the current scope. If it is 1, it will return "artillery_equipment". navy_ratio = The size of the naval forces that the breakaway country gets. All rights reserved. This is done with instance = { }. If the current country has a core on a state transferred to the released country, the core will be lost. Gives all the resources of a state to the target country. activate = Will activate the advisor (add them directly when the command is run to the countries government). Changes the character's name to the specified localisation key's value. Optional. Also of note, commands may not work in ironman games by design. slot = The slot where to remove the advisor slot from. skill = 4 is the overall skill level of the unit leader. Optional, defaults to 0.5. target = The target country. copy_tag = If specified, copies stuff from this tag rather than the original tag. Can add multiple. In targeted decisions or diplomacy scripted triggers, this refers to the scope that is targeted. If looking to make a subject into an independent nation, use set_autonomy. Mana in this usage means political power, stability, war support, and other values in the topbar. Adds the specified trait to the current country's country leader. Note: Prior to 1.12.8, removal_cost = -1 could've been used for this purpose, but this does not work after the patch. After using this command, a full list of all HOI4 console commands will be outputted to the game.log file. state = Which state to add the resource to. All states that are cored by the specified country will be given to it. The effects here must be used within a division scope. tag = / The scope to white peace. Does not work with the character ID. Sets the animation of a specified entity. Displays a list of every character meeting the specified limitation and recruited by the current country. my 2 questions are thus: This can be bypassed by putting an effect within a hidden event fired immediately within the focus or by reloading the same focus tree with load_focus_tree set to keep completed focuses, marking the focus as complete, before using the effect. Effects that will be executed on the new dynamic country. Each character is defined with a code block with the name of the character ID. The effects here must be used within a country scope. Commonly, the traits = { } block is used, where each country leader trait that the character has is listed, separated with a whitespace, as traits = { my_trait_1 my_trait_2 }. This is a community maintained wiki. Upgrades are defined within /Hearts of Iron IV/common/units/equipment/upgrades/*.txt. desc = A description used for the rule. If the limit is omitted, it defaults to being always true. Promotes the current unit leader to Field Marshal (if Commander). The news event uses a different interface to the country event. Limits the selection of units on which the modifiers can apply on to those that have the sub-unit in a composition. amount = The amount of resource to add. Localization replacements | Hoi4 modding Wiki | Fandom Localization replacements View source The following list provides a series of syntaxes that can be used when writing descriptions such as those for focuses or events. Each one is defined within the leader_traits = { } block as a separate entry with the name of the trait's ID. days = / The number of days to remove from the mission. If they reject the demand, we gain a wargoal against them. bypass_recruitment should be set to no. debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of IDs of the state and the province, as well as the 3-letter country tag of the country it belongs to. This includes the default assumed scope, so, for example, ROOT, Targets the current scope where it's used. Hi. Cheesing the game, console commands, or literally anything else. type = The wargoal to generate.generator = { }The states to supply the wargoal (i.e. Could you add an old mustache man portrait from TWR? Hires an advisor, placing them into their respective slot. Transfers the current scope navy to the specified country. name = Name of the ship. Optional.hours = / Fires the event in the specified number of hours. It is only visible to you. If the decision is on cooldown, it gets removed, in order to reactivate or remove completely. The icons are defined as sprites within any /Hearts of Iron IV/interface/*.gfx file (By default subuniticons.gfx) with the pattern of GFX_div_templ__large and GFX_div_templ__small. Syntax leader [fire] [shock] [maneuver] [siege] [country tag] Search Our Database of 304 EU4 Console Commands All Commands >> Examples leader 3 3 6 1 Mandatory to specify a division_template. disband = If true, will refund equipment and manpower. uses = Number of times the cost reduction can be used. For example, the following will add 10% Stability to the country this is executed on if it has positive Political Power and below 90% stability: If the limit is not met, then none of the effects inside will be executed. Removes the specified mission for the current scope. All rights reserved. relation = The relation to change.active = Whether the relation is started or broken. If the limit there is false, then it moves on to the next one, until hitting an end or an else = { }. Fuel is, instead, in the resources section, while convoys can be added/removed with add_equipment_to_stockpile. Necessary for advisors. Sends the specified amount of equipment to the specified target, removing said equipment from the current scope. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. Targets the scope that the current scope is contained in. Changes whether it's possible to recruit divisions of a locked template without unlocking the template. Makes the current scope white peace the specified scope. 3. Optional, assigns one automatically if omitted. Adds the specified brigades to first available slots of specified columns to the template (if possible). Effects are carried out once when triggered by the rules around it. Defaults to 1. defender = / The defender state.attacker_modifier = / The modifier applied to attacker strength.defender_modifier = / The modifier applied to attacker strength.combat_width = / The combat width used in the border war battle. on Paradox technology, Legal Those save files should look the same. Changes the template of the division to the specified one. Optional. Adds the specified medal to the latest entry within the unit's history. Additionally, country-scoped triggers are also supported, which'll assume the country that recruited the character. value = The weighting added by the strategy. The filename with the. If not set, it will be the scoped country. Creates the specified equipment variant for the current scope. Executes contained effects on a random army leader that meets the limit and is recruited by the country this is contained in. Changes the controller of the specified province to the current scope. Re-randomises the division commander using the given seed. add_manpower = var:my_var This is noted by in an effect's parameters. Updated to the 1.12.5 version of Hearts of Iron 4 and the By Blood Alone DLC, Including all of the new portraits for Ethiopia, Italy, Switzerland, Italian East Africa, Albania, Montenegro and the Rif. Removes the specified idea from the current scope. Change faction leader : r/hoi4modding by Dr_Crapule Change faction leader Hello everyone. Leaving it out completely or setting to -1 will make the character not have one. rotation = The rotation of the entity in radians. Forces an update to the effects given by variables within dynamic modifiers. An if statement allows an execution of effects to only be done if certain triggers are met. Enables resistance for the scoped state when the occupier is the specified country. traits = { }The traits the leader spawns with. Interactive corporate website. Sets the political party popularities for the current scope. This command, as you might have guessed, causes you to . Also grants the name of the sprite and the interface element the player is hovering on, allowing to find the location of the image by. As the default value for idea_token is static rather than being the same as the character ID, this is mandatory. You can limit the construction to victory points using: Damages the specified building in the current state. Sets the current war support value for the current scope. browser_base_url [url] Sets the URL of the . Moves the camera position over the specified state. Adds the number of days to the specified mission. Executes children effects on every country that meets the limit, including those that do not exist.
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