Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. New quest-aware commentary, as well as dialogue for said armor. Therefore, Auri Banter is still in the game, but disabled by default. Hey guys, Author of the Serana Dialogue Add-On mod here. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. first, - Added conditions for "Can I talk to you a bit" to not appear in dangerous locations like caves and nordic ruins, - Adjusted volume on audio files that were too quiet, - Increased audio levels in some lines that were too quiet, - Added more radiant hello dialogue (for weather conditions and when in player homes), - Added temple location keyword to High Hrothgar so Serana could properly recognize it as a temple, - Added Main Quest dialogue from the Horn of Jurgen Windcaller quest to Diplomatic Immunity. * Even with that considered, this mod will still continue to be developed and updated with a plethora of new content in the future. The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . If there are mods that do this too, do not use them with SDA- you will break Serana's brain! Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. Over 100 lines of new dialogue! C'est un patch pour ce mod, donc oui, c'est ncessaire. - A new "Trust" conversation, which aims to solve a DG plothole. Serana should now properly wait when being asked to wait. || The SDA and RDO patches have been overhauled to reflect this too. If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. LL version still to come. She will have radiant conversations with barkeeps and order drinks for herself. - More post-quest dialogue after defeating Harkon. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. - Serana's Necklace of Vivacity now has custom meshes and textures! For now it's just about her dad but more topics to come for the next release. This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. - Commentary when the player forges items, creates potions, enchants, drops items, and levels up, College of Winterhold Arcaneum conversation (Serana's reaction is no longer cringey and sudden, and more role-play is added to the conversation), Addition of new role-play lines to the Dark Brotherhood quest (The player can now choose to be more cautious after Aventus asks them to kill Grelod), Rewrote and added more lines to the Trust conversation. The player can now role-play as someone who remained unaffected by Serana's calm spell, but chose to play along. - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. All rights reserved. - Removed accidental ITM/Serana NPC record edit. This author has not provided any additional notes regarding file permissions. - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. - Shortened triggering distance for the Taarie conversation. - Disabled another bloodcursed arrows topic that should have been disabled. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. This should help with the VA disparity and greatly improve overall user experience. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. 1.0 RELEASE! https://linktr.ee/KerstynUngerVA | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervaLegal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesnt necessarily mean that I condone and/or accept those beliefs as my own. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). - "House of Horrors" quest awareness. - Serana will break up with you if she finds out you are already married. It seems to cause more problems and confusion than it's worth. - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. - Reduced frequency of Serana gift-giving. This should add more padding and depth to what already was a pretty natural and organic romance. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. - Patch release. - You can now change how far or near you want Serana to travel along with you! The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! Incorporated Serana Hood Fix by thetrader, with modifications by me. This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. She will say yes or no depending on whether she's good with it or not. At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. She will now use her town outfit in all areas with this keyword. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! - Added another ending conversation with Serana after defeating Harkon. - New wait dialogue. - Revamped Drinking Buddies code from the ground-up. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. - Serana no longer drinks a blood potion (visibly) if she is not following the player. Serana should now look more expressive. Serana will also be able to travel beside you, should you ask her to do that. Disabled for now until scene framework is fully put together. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. One of the largest content updates thus far! Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. - 130+ brand-new custom names for Serana to call you by! ), - Added in a disclaimer when the mod is first run (basically saying that the full revoice isn't complete and that there are two Serana voices in the game), - Added a small message shown to the player once Serana is having her emotional breakdown at the Ancestor Glade, - Serana now comments whenever you do killmoves (this was initially a cut feature from a much earlier version of the mod but I was finally able to get it to work). - Disabled old recap dialogue to help reduce VA overlap. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. - Added radiant quest dialogue for the Dawnguard side. This has now been fixed. - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. If you've already experienced this bug and are on PC, type "Set SDA_AlternateVoice to 1", or reload an earlier save (before Prophet). - Implementation of another Dawnguard NPC interaction scene. radiant dialogue option. - Radiant commentary on Ancient Technology quest. Did not make much sense for Serana's character, even in vanilla- especially when the whole point of the Dawnguard questline was to stop Harkon from blotting out the sun. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. - Serana will no longer compliment your skills when she is in a dungeon. This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. A new save is required for this update. - The game now notifies the player (through a small message at the top left of the screen) whenever Serana wants to talk to the player (for quest commentaries mainly). Aligned and fuz'ed the proper voice files for each. But you can take it to the next level with this dialogue add-on. - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. topic, - Added quest condition to Serana's feeling good line, - A "What's On Your Mind?" If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. Thanks to GuerillaTech for pointing them out! - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. - Improved StoryManager triggers for SDA_MQ quest commentary. - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. Volkihar side coming later. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! (Full release TBD on Apple Music/Spotify/other streaming services). - Added dialogue to disable Serana's vanilla raise zombie spells. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. - Disabled more hello, goodbye, and combat lines. - Fixed bug where Nightshade would just randomly teleport to Phoenix. - Disabled two Laura Bailey combat lines that were already revoiced. - More subtitle fixes, courtesy of GuerillaTech. - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. - Disabled a bit more radiant idles for a more consistent experience. - Backend improvements for how Serana Romance quests are numbered. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! Serana asks to go on a date after confessing her love to the Dragonborn . | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. Just speak to Serana (as long as you know the spell) and you can teach it to her right away. 1.) - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. - Added in some revoice lines for "Can I Talk to You For a bit?" - Reworked Serana's map marker feature. One of the most expansive updates for SDA to date. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. - Tweaked quest priority for the different NPC scenes, as previously having them all be at the same priority was causing problems with alias filling. (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option). This change was done to make sure everything was better paced. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. Serana will only give gifts within towns/cities. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. I'm sure some of you have noticed the updated SDA file available on bethnet. - Auri Banter. Seeing that the implementation has changed, this quest record serves no purpose. This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away). Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). Previously ignored quests (like "Season Unending") are now covered as well. - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. - Removed dialogue cooldown for Serana recap dialogue. Over 160+ new lines! - Dialogue toggle for Serana's yawn and sneeze lines. - The "strange sensation" message shouldn't appear twice now. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. Just make sure you talk with her while in that same room, with that bed already rented. These lines will be added in with the rest of the 2.8 update, but for now, Laura will be voicing those lines with her vanilla depiction. Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. - Moved some dialogue lines to the "Can I talk to you for a bit?" However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. Good news; it exists. - More tunes for Serana to idle-hum to based on some vanilla tunes as well as those from her current song library, - Complete location conversations on all of the remaining major Skyrim Holds (Falkreath, Morthal, Dawnstar, Solitude, Markarth), - A new conversation about Serana's childhood. The player can choose to delay this too, in case they need Serana for a quest or just want her to stick around for a bit longer.
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