Your reward will be some more choice in offensive or defensive gear. Now, head to Hawkins Suburbs, since you have a quest item and some new locations you can now reach. If you dont understand why, 2-Pi-r is basically just the circumference of an object. You should let them hit the alarm so the door will open. For this I stayed with Eleven as my main and used Erica as my secondary (since she has a chance to stun the enemies and slow them down). Talk to Will to get your story quests going, then talk to him again to trigger the Will the Wise optional quest. Return to the TV and start messing with Eleven's powers and enter The Void. After you're done, head over the the computer in the corner to complete the quest: Make sure to loot the nearby office as well, and then leave back to the square. This is pretty straightforward, but make sure you get the Lab Keycard Lv1 from the chest surrounded by the green canisters. Now, head to Hawkins Square and the hardware store. Follow the clues, find Heather and fight off the goo monsters (Eleven's Nuke ability works great here). In the corner here is a crafting table; you can't really do anything yet but it's good to familiarize yourself with it. See all condition definitions : Size: : 11 x 17 inches . Bring it back to complete the quest, then head into the Hawkins Town Hall. You can head to the final showdown, but I recommend first heading to Hawken Suburbs. The bathroom is behind the brown door near the computer you'll use to get some clues for the lever puzzle. Using your energy for damaging chain attacks is a great idea to maximize your damage during these limited windows of opportunity. Next, we need to talk to Kline, but before we do, lets explore first. Now head to the northern room across from here on the map. He wants us to make him a pizza and we need a lot of ingredients. She will join your party (no achievement for now), giving you access to the bolt-cutters you've needed for a while to access all those padlocked doors. If you head to the far north youll find a Prize Ticket in a booth, and entering here will start an event. Tiny #1: Starcourt Mall, Scoops Ahoy, backroom. Hit the switch there to complete this half of the puzzle. Walk behind the Lil Top Funhouse to the NW of this map and it will lead to Gnome #45: Gunther. Now head SW to Max's House and head to the bathroom for another chest and Gnome #46: Tubbs. Bust out them bolt cutters for the bolted door and go inside. BonusXP's announcement on Steam follows:. The math isn't over in the next room (I can see why the pizza place is going out of business). First, head SW through that locked door. Be prepared before entering the next area, there's a self-destruct timer you have to beat, or not. Such as the one you can grab in Hawken Square while you're there getting the blueprints. If you don't remember your geometry: *** Spoiler - click to reveal ***2r is the formula for circumference, so make sure the perimeter lights and only those lights are active by stepping on the corresponding floor switches. When a young boy vanishes, a small town uncovers a mystery involving secret experiments, terrifying supernatural forces and one strange little girl. There's a hackable chest to the SW past the barred door, but the path forward is to the NE. With the other player push the button on the wall, and as fast as you can press W (swap to Steve) than push the button on the wall with Steve. In the Electronics Store, you'll need to use one character to toggle the security cameras while the other character hits the switch to the NE and then heads down the SE to turn the power back on, then backtracks to hit another switch and head into another depowered area. Now enter the conference. You'll re-enter The Void. Hit the switch here, and examine the order of the posters (the bulletin board will give you a hint about the next puzzle). In season 3, Hopper decides to bring Alexei over to Bauman, who now lives in Illinois, since he knows that he speaks Russian. Each time you get 20, 30, 40, and then finally all 50 gnomes, you can return to get your rewards from this chest, but I won't call it out in the future. Rewards: Hidden Room, Metal Tube, Gauze, Ping Pong Ball, Gnome #44: Papa Gnome. On the other side of the wall, you can enter the room that looks similar to activate a trap. Turn on the power and head through the newly-opened door to find the showers. Mikes BasementA few new missions just opened up. It's pretty simple to defeat herjust get the lights on via the two switches and hit her when she's vulnerable, then rinse and repeat. Also among them is Murray Bauman, played hilariously by Brett Gelman. Not only does Murray help Joyce Byers reunite with Jim Hopper, he does so in a believable way while . You need to Go to the M bookcase (bottom row, 2nd from top), then P, then B, then number 451. Head to Scoops Ahoy for a cutscene with Steve and Robin. Mainstay for Russian scientists. the devil's arithmetic full movie; give examples of strategic, tactical and operational plan brainly. Instead, clear out the SW area (let them hit the alarm to open the door) and then use Erica to hit a switch through a vent; you'll also get some dialogue about conspicuous posters and can find some hints. SKU:CH2365797. You don't actually have to talk to him to start his quest, just break into the nearby Foreclosed Shop and start smashing and fighting enemies as you proceed through the rooms. In the clearing to the NE, youll find some enemies and x2 Prize Tickets in a chest, and also x2 Medkits on the ground. By a guy with a plush animal you will find a shooting gallery that takes real money. Mikes BasementThe second you move you will complete the Back to the Basement mission, and get a few new ones: Scoops Troop, and Invasion of Privacy. Once they're dead, it's not entirely over For this next part, I recommend sticking with Eleven (since she has area-of-effect damage) and equipping whatever speed trinkets you have, as if the Mind Flayer creature catches you, it's a one-hit kill. On Floor 4, the exits will be a little random, but it's not hard to get to where you need to go through trial and error. Hawkins Town HallInside, speak to Anton to complete his 30 Minutes Or Less. Now loop around and enter the locked door NE of here. Dustins House, etc.Head to Dustins room and examine the desk to find Dustins Slammer. Start by heading SE. Head inside to Starcourt Atrium. You can go back and talk to her, but she's just going to tell you to keep looking. You'll eventually find a note that gives Samantha something more concrete to remember; head back and prompt her until she realizes it's in the back office and slides you the key. For the Whack-A-Mole minigames, I suggest using Dustin + Eleven. Defeat the enemies and enter the last room, where you'll finally find a crafting table. 2023 GAMESPOT, A FANDOM COMPANY. Backtrack to the previous fork and head SE. Head to Hawkins Square and enter Melvalds to talk to Joyce. Now hit the switch on the other side of the door next to you, and move the Mini-Truck to the next area. With that done, your only remaining story quest is back at Scoops Ahoy. stranger things 3 game murray's warehouse buttonscanciones con indirectas para la que te cae mal stranger things 3 game murray's warehouse buttons stranger things 3 game murray's warehouse buttons Navigation. You'll have to pass some tests; check the computer in the corner and you'll find you need a disk, which you can get by looting the room. Stranger Things 3: The Game By: BonusXP. He will task you with smuggling? She'll start the errand The Golden Gift. Next, head back to Hawkins Suburbs. Use Erica to get through the vent to open the path forward; in this room with the alarm there are a bunch of Russians with the "awareness cones" you'll probably be familiar from stealth games. When you've done it right you'll see the door to proceed flips open. Now head through the door to your east, and youll come across a chest containing x3 Random Items. Sardines. An experimental topping. To the SE, you have to turn all the lights on and hit the switch for the grid. But . You'll need to craft a fuse to get into the Rift Room door, but you probably have the materials already. You'll need a translation book from the library. Instead of going down it, head back NE to where there's a hack panel, and behind it, some destructible rocks, some rats and Gnome #32: Charlene. Head SE, NE and through the exit to Floor 3, where if you head SE and smash everything you'll see an impression on the floor of a map out of this area. Fast travel to Hopper's Woods (man, the guy's got the forest named after him?) Now lets head back to the Town Hall. Rewards: Hidden Room, Gnome #43: Alexandre, Hockey Tape (Chest). Man, there's way more random illicit activities going on in this game than the show! You'll be ambushed in here, but a quick area-of-effect attack will help clear them out. Rewards: Hidden Room, x5 Random Items (Locked Chest) [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars] Tiny #7: Hawkins Suburbs, Maxs House, bathroom. Get the last piece of material you need in here, and then head outside to the workbench. US $23.98. You can find an additional x5 Wood Planks outside the cabin in the back, go grab those. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. You must make them in order of Pi, or 3.14, corresponding to the number of buckets each one is facing (it will tell you). You'll start in Mike's Basement. Before heading to the Fair, head back to Hawken Square to finish off your pizza quest. Hawkins Town HallTalk to the receptionist. Stranger Things 3: The Game is an Isometric Beat Em Up Adventure game with elements of games from the Retro era such as Zombies Ate My Neighbours and The Legend of Zelda to name a few. Head outside via the SE and you'll find a clearing with Gnome #50: Jareth. While you need to hit both floor pressure plates to continue, make sure you grab Gnome #26: Huey first. A couple more flayed, and few cutscenes later and Hoppers CabinYoure back. Enter the bolted door to find the golden Rat. In the next area, the map will reset, and youll find another Medkit. Rewards: Hidden Room, Money (Chest), Money (Chest). Residential satellites Garage Conspiracy wall Kitchen/Dining room Living room After Nancy and Jonathan recorded Dr. Owen's confession regarding the cover-up of Barbara's death and the Gate, the two . Stranger Things. Now you've got a number of story quests. There are going to be notes scattered in the nearby room that tell you Samantha moved the spare key. Now enter the lab for Hawkins Lab First Floor. You can find the key you need to proceed in the next room under one of the benches. Consider having Max be your backup, as her special gives you hearts at the cost of energy. The Funnel Cake Salesman can be found in front of the Whack-A-Mole booth. Rewards: Hidden Room, Gnome #28: Glenn. After a bit of boarding up windows, you'll hit a cutscene and head to the mall. Its time to score some tickets. It's much shorter. Spoilers ahead for Stranger Things season 4, volume 1. We're nearly done with the backtracking gnomes. Talk to Anton in the Town Hall and upon completion you'll net: Now travel to Hawkins Fair. Day x-x-x Suspicious trading seems to be taking place around Starcourt, requires further investigation. You'll enter the house again and find clues that will direct you to the Pool. So excluding 0, the first 6 numbers in the Fibonacci Sequence are 1, 1, 2, 3, 5, 8 (and 1 is a duplicate in relation to these switches). Either stealth by the guard here or smack him down, proceed down the corridor and stand characters on the pressure plates by the largest posters to open the path forward. In this room is also the final fish you need for the side quest. Back in the northern long hallway, enter through the northern door. 0:58. To turn off the alarm, walk on the switches in the order of (left to right/SW to NE) 3, 1, 2, 4. At one point during this season, Murray's phone number of 618-625-8313 is revealed. Then, exit the area and head to Hawkins Hospital. In here you're not free of enemies, because there are doctors throwing acid. Stranger Things 3. 1:48. Grab Gnome #40: Tommy Lee. My Lightning Poker (33/36) Unlocks after getting Erica to join your party. Before exiting the Farm entirely, head to the SE to the shed (it's technically called the Hess Farm Barn). You'll come across a bear on a plinth, and need to find the remainder to proceed. I ended up using Eleven, as I had a trinket that boosted her damage + an electric damage boost trinket, so she was hitting for 60 damage in critical hits and could deal severe damage with her nuke even when they got close to each other. The solution is simplekeep them apart and hit them hard. Each one will light up as you step on them. When you can move, take the vent to the east to proceed. Easy enough, though. Here are the hints from the diary, in order: Day -x--x Nothing out of the ordinary. In the next green room, answer the clown 5. Next to Karen is Susan, who has a quest for you; you need to get her a new hair dryer, starting the Revenge of the Geeks quest. Murrays WarehouseIn his previously locked back room, youll find a computer mentioning something about his Kill Room and a test gnome, and some switches. Tiny #9: Hawkins Square, Hardware Store, N end. After you've taken about a third of his health off, he'll retreat to the next area. Now move the Mini-Truck once more to the 4th area. Unfortunately, we're going to need to progress with the main story to be able to get the final ingredients. Head NW to the town hall, where there's a Fanatic sitting outside. Before you head to Driscoll Farm, head back to the Suburbs and the Pool. While you're here you can first fill in Steve on your discovery of the dictionary to finish The Codebreakers quest, then talk to Robin. She'll join your party and you'll get: I Scream For Ice CreamUnlock Erica1 guide. Enter the bolted door to the SE, and youll read a note on the wall that says that theres a map on the floor. Talk to Kline when youre ready to continue. Head NE and go through the elevator to the Town Hall Basement, where you'll need to defeat enemies and hit two switches to start up the next elevator. There are 3 bolted doors here, open them all. Talk to Murray and you'll receive: Assuming you've got what you need for Erica's story question, now head back to Scoops Ahoy. You'll emerge outside only to return back downstairs, but fear not! GOG.com then posted on August 30th to announce that the game would also be removed from sale on their platform on the following day. Enter and talk to Eleven to surprise Dustin. Gnome #35: Name: Falken. You'll need the funhouse keycard to head out the yellow doorfortunately it's behind the wooden door just SW of the exit. ---------- BOSS FIGHT: MINDFLAYER ----------. On the next floor (Hawkins Hospital ICU), things have gotten pretty flickery and filled with the goo monsters and Flayed. The first one has a simple switch, the second requires you to hack away during an alarm to reach it, for the third one just get through a room with enemies (if you can avoid triggering the alarm here I recommend it, because they'll dump a bunch of enemies on you), and the fourth one has another switch puzzle (correct order is from NW to SE/left to right: 2 and then 1.) If you head through the wooden door, you'll find some enemies and then a switch; read the bulletin board to find out the combination, and then hit the relevant switches in the rooms beyond (from left to right: R L R R L L R). After a cutscene, you'll take control of Mike and Lucas, who are trying to get into a movie. Hawkins FairTalk to Kline near the entrance in order to complete Fairground Face-Off. I wonder how this hospital functions anyhow, just continue along the linear path. Retrace your steps past the bears and, if you want, just run past the enemies here back upstairs. You'll get another cutscene and onto the next chapter. The pressure plate doors here lead to some loot to the SW, and a room with a vent to the SE; head in here and it'll take you to Gnome #40: Tommy Lee, as well as a maze of vents that don't really lead anywhere. You'll need to hit two breakers to make the path forward, but follow the "blood" southeast of the second breaker to find a few rooms with a chest and various destructible objects to loot. It also mentions the Fibonacci Sequence so head back to the garage. You probably already picked up the coffee and filters if you ransacked the place and hit the storeroom. Talk to Kline to complete the quest. Rewards: Access to Locked Room, x2 Hospital Vending Machines, Gnome #39: Deckard. This area is tougher because rats will spawn in, and he'll often do a double-charge that can deal damage when you go in for an attack and he's still invulnerable. Smash all the file cabinets to find the last bit of info you need, then leave via the SW exit to end up back in the lobby. Tell the clown it took 10 tickets to get in, grab the random chest of items in the NW if you want, and then leave by the SE. At the end of this effort you'll be rewarded with Gnome #41: Adora. Youll need 10 tickets to enter the Funhouse. Inside are more Flayed, a chest with a defibrillator, and the path to the back of the reception desk from the start of this area, where you can hack the panel to access our target's room. Work your way SE and open a path back to the lobby, then head NE and open the path forward by accessing a hack panel in one of the rooms. Back here, you can find Gnome #47: Coleman. Enter the next room with the central table and head SE; you'll be ambushed by some Bad Dudes, and can then proceed into a darkened corridor with a locked door at one end and some switches along the path NW. Now pay the admission to get into the Funhouse Floor 1. You'll see a cutscene, and then need to fight some Bad Dudes. Next, barricade all the windows, then the door to start a boss fight. Head down the stairs to the Hawkins Lab Basement. This walkthrough is the property of TrueAchievements.com. If you don't want more body armour, you can skip most of the enemies in these areas, working your way SE and then NW. Now head back out of this side room and then NE, and NW to exit into Funhouse Floor 2. You should already have the Mackerel and Tuna, though. Next, head to Weathertop (while you're here if you haven't got the tuna for the pizza quest, do so by exploring the woods) and head into the nearby building and crawl through the vent. Head into the Women's Locker Room and smash everything to find your googles. Inside you'll get a quick cutscene. Murray's Garage Kill room time. You can't cross the security camera's red beam, so break into the locked door and you'll get hit with a timed alarm; the switches to disable them are red-coloured versions of the circuit breakers, and there's one in the far corner of the room behind boxes. First, head to the vent in the Scoops Ahoy back room and loot the chest inside. Here are some of the games you can play here: Whack-A-Mole Cost: 5$ Max Reward: x5 Tickets, Shooting Gallery Cost: 5$ Max Reward: x5 Tickets, Worlds Smallest Man Cost: 10 Tickets Reward: Gnome #47: Coleman, Funnel Cake Salesman Cost: $0.50 Reward: Restores your HP to max (the Funnel Cake doesnt exist as an item). There were 5 numbers listed in Murray's computer, starting in 1, 1. Here you'll find another Gnome #29: Sonja just past the two green bins. Tiny #16: Hawkins Hospital, Hawkins Hospital ICU, room NE of the elevator. As its name suggests, when you die in the game, you die for realerr, when the character you are playing at dies in the game, you lose them entirely. She will join your party, granting you: Before you head to the conference room, perform the usual tossing and smashing of the premises (and ruin Jonathan's photos.) Report the news via the telephone, but before you leave head to the NE. In the next room you'll get another alarm, but this time you have to turn it off using the three pressure plates (so push a green bin onto one of them). Talk to it and give him the answer 5. Head NE and go into the aide's office to find a switch and Gnome #30: Ripley. Easy enough, and it's followed by getting some sugar from the fridge and filling the sugar bowl. Make the fuse, then turn off the power to head back to the Rift Room door. Defeat the enemies in the next rooms and then hit the switch to get out; you should have received the five personal items doing this, so if you missed one backtrack through the rooms and see what you didn't smash.
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